Gamification of Medical Research - Cesari-Reed
post-template-default,single,single-post,postid-15050,single-format-standard,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-9.1.3,wpb-js-composer js-comp-ver-,vc_responsive

03 Oct Gamification of Medical Research

At least one company EyesOnAlz has turned medical research into an on-line game, hoping that gamers can speed up research by gamifying the video review process to help find a cure for Alzheimers disease. See

The introduction to the StallCatcher game suggests that, in Alzheimers patients, brain capillaries may become “stalled” so that blood does not flow to all areas. The game displays a virtual microscope and instructs the gamer to examine blood flow in predetermined areas within a real mouse’s brain. The virtual microscope allows the gamer to view the blood flow at multiple depths to identify and label blood stalls. The game creators hope that gamers can work through millions of video images to help researchers identify potential blood flow stalls, thereby speeding up the research in an attempt to help find the cure.

The game and the process may each provide multiple Intellectual Property opportunities.

Since the Supreme Court’s ruling in Alice v. CLS Bank in 2014, software patents have become more difficult to procure.  However, patent protection may still be possible for innovations like the STALLCATCHERS.COM game, not only in the underlying technology, but in the presentation.  Moreover, this game and the associated process may also find protection in Trademarks and Copyrights.